UFL Gameplay Revealed, and Cristiano Ronaldo’s New Sign Football Game


UFL, the football game looking to dominate the FIFA genre, has unveiled its first gameplay exclusively with IGN. The game will arrive “when it’s ready” in 2022 after 6 years in development, and has made a major statement of intent by signing superstar Cristiano Ronaldo as its cover star.

The new gameplay trailer (below) shows off its Unreal Engine look, player likenesses, in-game menus, customization options, and a confirmation that the UFL is coming to Xbox Series X/S this year. Xbox One, PS5 and PS4. The game is in its “final stages of development”, so hopefully it won’t be too far.

During a reveal event, Strikerz revealed that the UFL will include ranked and unranked modes, and allow offline play, with 2v2 and 3v3 matches supported, as well as unspecified “special events”. However, the game will primarily be built around one flagship mode, the UFL World Online Football League. Here, players will create their own team and play in “a fair division-based matchmaking system”. Divisions will be linked by promotions and seasons will run for a full year – at the end of this year, only one player will be crowned UFL champion.

Strikerz promises that matchmaking will be built entirely around putting together players and teams that are a match on skill, with no handicaps involved. Progressing high enough in the divisions will lead you to the UFL Premier Division, which offers places in professional tournaments among other rewards. There will also be a separate team leaderboard, allowing you to play competitively with friends.

A free-to-play game that developer Strikerz says will be “fair-to-play”, UFL will allow players to create their own soccer teams from a pool of around 5,000 real-life players. While exact details haven’t been revealed, it looks like the game will allow for paid and earned progression for your created squad. Strikerz explained that the more you play and the more you earn, the more opportunities you will have to strengthen your team, both securing new players and improving the ones you have.

UFL – First Gameplay Screenshots

In-game menu plans reveal that the game will include squad, management, and cosmetic customization for your club. There are also mentions of a “Team Pass” (presumably a battle pass system of some sort), quests, and challenges.

Squad management looks familiar to those who have played FIFA’s Ultimate Team mode, with squads of players individually ranked based on skill and chemistry ratings. The customization of these teams includes kits, items and stadiums. It’s unclear how these customization options are earned (or paid for) at this point.

Announced at Gamescom 2021, the UFL is striving to take on the two titans of the football gaming genre, FIFA and eFootball – and it has purchased club and player licenses to achieve this.

Besides Ronaldo, the UFL have recruited Kevin de Bruyne, Romelu Lukaku, Roberto Firmino and Oleksandr Zinchenko as ambassadors, while West Ham United, Sporting CP, Shakhtar Donetsk, Borussia Mönchengladbach, Bayer Leverkusen, Beşiktaş, Monaco, Celtic, Rangers and Hashtag The FC became partner clubs. Others should be announced.

Speaking at a reveal event, Strikerz CEO Eugene Nashilov said these partners would become a key part of the game: “With UFL, we are building a unique ecosystem in the field of sports video games. We plan to to organize special events featuring our ambassadors and partner clubs – a hybrid of online and offline activities.”

Joe Skrebels is IGN’s news editor. Follow him on Twitter. Any advice to give us? Want to chat about a possible story? Please send an e-mail to [email protected].


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